Hey gang,
I used to love Afterburn, but it's dated and not as useful anymore. I love the shading of Fume FX (smoke not fire) however, I don't always want fume simulations and often want to use particles or meshes. I came across Binary Alchemy volume shaders for mental ray, but they don't seem to work for max.
I get the impression that vray enviroment fog can do all this, but I can't seem to get a very realistic look out of it. Does anyone have an example scenes that i could look at? Also, is there any plans on supporting particles a bit better?
Fred
I used to love Afterburn, but it's dated and not as useful anymore. I love the shading of Fume FX (smoke not fire) however, I don't always want fume simulations and often want to use particles or meshes. I came across Binary Alchemy volume shaders for mental ray, but they don't seem to work for max.
I get the impression that vray enviroment fog can do all this, but I can't seem to get a very realistic look out of it. Does anyone have an example scenes that i could look at? Also, is there any plans on supporting particles a bit better?
Fred
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