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What is the deal with BerconMetaballs?

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  • #31
    Could we have a Bercon Metaball recompile for Max 2012?

    And also is there any news on that exciting Bercon Iso/Distance Tex shader that was mentioned a while back?


    Martin

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    • #32
      And BerconMaps??

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      • #33
        I know Jerry is working on the maps but a bit snowed under otherwise, so not quite sure how long it will take.
        Not sure about the Balls though...
        Check my blog

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        • #34
          Here is bercon maps for 2012 link

          http://www.maxplugins.de/r2012_files...01_Max2012.zip

          Didn't vlado compile the last version of metaballs for vray 2. Maybe he can do the 2012 version?
          Gavin Jeoffreys
          Freelance 3D Generalist

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          • #35
            Great stuff... Thanks.
            Check my blog

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            • #36
              Originally posted by Raven View Post
              Here is bercon maps for 2012 link

              http://www.maxplugins.de/r2012_files...01_Max2012.zip

              Didn't vlado compile the last version of metaballs for vray 2. Maybe he can do the 2012 version?
              Yep, will compile this one for V-Ray 2.0 as well.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #37
                You can get the recompiles for 3ds Max 2012 here: http://www.spot3d.com/vray/misc/

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #38
                  Thanks a lot Vlado, that's great!
                  Check my blog

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                  • #39
                    Great!

                    How about the Iso surface plugin - with mapping capability? *wish*
                    http://henrikbclausen.com

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                    • #40
                      Everything seems to be working fine except the MetaBallsTextures. Here, it crashes max when I open the slate material editor.
                      Check my blog

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                      • #41
                        Originally posted by BBB3 View Post
                        Everything seems to be working fine except the MetaBallsTextures. Here, it crashes max when I open the slate material editor.
                        It should be fine now, sorry about that.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

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                        • #42
                          Im assuming you cannot use particle flow cache when using this plugin ?
                          Regards

                          Steve

                          My Portfolio

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                          • #43
                            Why not? It doesn't care how the particles are computed.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

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                            • #44
                              That's what I was thinking, but every time I add a cache mod it crashes vray on render..
                              Regards

                              Steve

                              My Portfolio

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                              • #45
                                Can you attach a scene with the problem?

                                Best regards,
                                Vlado
                                I only act like I know everything, Rogers.

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