hi!
I'm trying to find a balance between ram consumption, rendertimes and a responsive working environment with huge scenes regarding both poly and object count.
problem is that i can't just use the old attach routine anymore to reduce object count as this for some reason screws up my meshes.
So i'm looking at vray proxies to contain the most troublesome objects, and wanted to know if instanced objects are still instances inside the vrmesh?
or is everything just collapsed to one big chunk of mesh?
I'm trying to find a balance between ram consumption, rendertimes and a responsive working environment with huge scenes regarding both poly and object count.
problem is that i can't just use the old attach routine anymore to reduce object count as this for some reason screws up my meshes.
So i'm looking at vray proxies to contain the most troublesome objects, and wanted to know if instanced objects are still instances inside the vrmesh?
or is everything just collapsed to one big chunk of mesh?
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