Hello, while animating a couple of slice modifiers to have a building being sliced in different phases (structure+slabs+mullions+glass) I got into trouble with motion blur, and the vray log was complaining about geometry changing from frame to frame, meaning that I couldn't get proper motion blur.
Do we have to animate building growths with masks in compositing afterwards, or using a multipass moblur approach? Is this the only way to go? It would be a shame, because in faster moving cameras motion blur works great, and doing it in post is impossible because the velocity channel gets all messed up with the slices as well.
If any of you guys have a workaround for this it would be perfect, I'm trying to convince people in my company to use motion blur more often because it works really well, but with this drawback it's gonna be pretty much impossible :P
Thanks in advance to all,
D.
Do we have to animate building growths with masks in compositing afterwards, or using a multipass moblur approach? Is this the only way to go? It would be a shame, because in faster moving cameras motion blur works great, and doing it in post is impossible because the velocity channel gets all messed up with the slices as well.
If any of you guys have a workaround for this it would be perfect, I'm trying to convince people in my company to use motion blur more often because it works really well, but with this drawback it's gonna be pretty much impossible :P
Thanks in advance to all,
D.
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