Hi there,
I have an object at 0,0,0 and im animating the camera around it whilst using a hdri as a background. Im assuming this slippage is happening because the hdri was originally shot with the camera at the center of the shot and so any camera off the 0,0,0 point cant be moved. I have tried mapping onto a sphere so that the hdri has physical presence in the scene but that does not work either.
Is there a way around this ?
I have an object at 0,0,0 and im animating the camera around it whilst using a hdri as a background. Im assuming this slippage is happening because the hdri was originally shot with the camera at the center of the shot and so any camera off the 0,0,0 point cant be moved. I have tried mapping onto a sphere so that the hdri has physical presence in the scene but that does not work either.
Is there a way around this ?