http://features.cgsociety.org/story_...?story_id=5615
My understanding is..
It is very similar with Vray's irradiance map.
BUT
It is not a view dependent(they bake a whole scene)
Pixar generates point data through their scanline technique so ot tend to be fast
Would there be an advantage to adopt this techinqye in VRay?
My understanding is..
It is very similar with Vray's irradiance map.
BUT
It is not a view dependent(they bake a whole scene)
Pixar generates point data through their scanline technique so ot tend to be fast
Would there be an advantage to adopt this techinqye in VRay?
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