(*) Support for environment sampling in VRayDirt;
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Originally posted by instinct View PostV-Ray/Max - 1.5 SP5 official (24 April 2010)
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New features:
(*) Added VRaySamplerInfoTex texture and VRaySamplerInfo render element;
Vlado,
how do the normal and point pass work in relation to Nuke ? Do we need to rearrange rgb colors to get the correct information in xyz space?
Thanks
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Originally posted by muoto View PostVlado,
how do the normal and point pass work in relation to Nuke ? Do we need to rearrange rgb colors to get the correct information in xyz space?
Thanks
Best regards,
VladoI only act like I know everything, Rogers.
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It is not the job of a texture to calculate color bleeding; instead, for future V-Ray versions, we have the possibility to limit the length of the GI rays, which gives you essentially the same effect.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by muoto View Postany way to make a shortcut to the "show last VFB" button in the render options ???
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Originally posted by vlado View PostIt is not the job of a texture to calculate color bleeding; instead, for future V-Ray versions, we have the possibility to limit the length of the GI rays, which gives you essentially the same effect.
Best regards,
Vlado
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