hello,
i'm having some issues with a scene where once the light cache calculation begins the estimated time to complete just keeps climbing and climbing. the calculation never begins. the scene itself is about 4.7 million polys, heavy but nothing crazy. i know i've rendered heavier scenes with these same settings on less powerful machines. my system is dual 6 core with 24 gb ram. what puzzles me is i can render a similar scene from the same sources that has more polys, without hang ups.
i searched the forum for this and didn't really find an answer. any ideas? for GI i'm just using default settings for IR+LC. no lights other than environment and default v-ray materials with a little reflection.
thanks,
-joe
i'm having some issues with a scene where once the light cache calculation begins the estimated time to complete just keeps climbing and climbing. the calculation never begins. the scene itself is about 4.7 million polys, heavy but nothing crazy. i know i've rendered heavier scenes with these same settings on less powerful machines. my system is dual 6 core with 24 gb ram. what puzzles me is i can render a similar scene from the same sources that has more polys, without hang ups.
i searched the forum for this and didn't really find an answer. any ideas? for GI i'm just using default settings for IR+LC. no lights other than environment and default v-ray materials with a little reflection.
thanks,
-joe
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