Hello everyone,
while i have a basic grasp of Render Elements, I am still confused how some of them can be used most efficiently. It would be great if you could share some insight into this issue.
The passes I have issues with are:
VrayRawReflection & VRayReflection filter
I though multipling these two would yield a result equivalent to VRayReflection - This is not the case if using 16bit tif/tga files and Photoshop. Am I doing something wrong or should these passes be used differently?
VrayRawRefraction & VRayRefraction filter
same as above.
VRayUnclamped colour
is this the unclamped version of the VRayDiffuseFilter pass? To my mind I either work with 16bit+ (then the image will contain unclamped values) or i render everything as 8bit, then the colours in this pas will be clamped as well.
VRaySampleRate
how is this pass usually utilized?
VRayRawTotalLighting
the manual states that TotalLighting is obtained by adding the Lighting, GI and Caustics passes. is this the Raw counterpart of this?
VRayIlluminance
again how is this pass used most efficiently?
Regards.
while i have a basic grasp of Render Elements, I am still confused how some of them can be used most efficiently. It would be great if you could share some insight into this issue.
The passes I have issues with are:
VrayRawReflection & VRayReflection filter
I though multipling these two would yield a result equivalent to VRayReflection - This is not the case if using 16bit tif/tga files and Photoshop. Am I doing something wrong or should these passes be used differently?
VrayRawRefraction & VRayRefraction filter
same as above.
VRayUnclamped colour
is this the unclamped version of the VRayDiffuseFilter pass? To my mind I either work with 16bit+ (then the image will contain unclamped values) or i render everything as 8bit, then the colours in this pas will be clamped as well.
VRaySampleRate
how is this pass usually utilized?
VRayRawTotalLighting
the manual states that TotalLighting is obtained by adding the Lighting, GI and Caustics passes. is this the Raw counterpart of this?
VRayIlluminance
again how is this pass used most efficiently?
Regards.
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