Hello dear vray forum.
I hope you wont get bored about my lwf-questions, but Im still confused about this lwf stuff.
The first time I had a proper workflow with reinhard color mapping at 0.3-0.5 and I was very sufficient about the image quality.
Now I have to achieve best results so that my maps have to look so close as possible in photoshop as in the rendering. With my reinhard settings my renderings were always washed out, the textures tended to grey.
At this point i decided to use the lwf.
At first I used the following settings:
Customize Preferences:
Enable Gamma/LUT Correction checked
Gamma 2.2
Affect Color Selectors checked
Affect Material Editor checked
Input Gamma 2.2
Output Gamma 2.2 (because I want to save in 8 bit images, cause of our workflow)
The Color Mapping is at linear multiply with dark, bright and gamma set to 1.0
Linear workflow box is UNchecked
Now the colors are very sufficenting, my woodmap isnt grey anymore, but my images tend to burn out.
I cant reach the same "lightquality" as in the reinhard settings
The second way I tried was the Linear Workflow Checkbox in the Color mapping.
My Software Reseller recommended me to use the Color Mapping Checkbox, but the results were even burned out.
In addition the vray help means: "...Note that this option is intended to be used only for quickly converting old scenes which are not set up with proper linear workflow in mind. This option is not a replacement for proper linear workflow...."
Reading in this forum I was surprised to read that bernhard rieder uses an exponential workflow with gamma 1.6. (Rieder Workflow RWF)
Now I got very confused.
Doesnt need the proper linear workflow a linear color mapping?
What are "the right" settings?
How do you avoid burned out regions?
Is there a standard way of using the lwf?
Confused greetings,
Stefan
I hope you wont get bored about my lwf-questions, but Im still confused about this lwf stuff.
The first time I had a proper workflow with reinhard color mapping at 0.3-0.5 and I was very sufficient about the image quality.
Now I have to achieve best results so that my maps have to look so close as possible in photoshop as in the rendering. With my reinhard settings my renderings were always washed out, the textures tended to grey.
At this point i decided to use the lwf.
At first I used the following settings:
Customize Preferences:
Enable Gamma/LUT Correction checked
Gamma 2.2
Affect Color Selectors checked
Affect Material Editor checked
Input Gamma 2.2
Output Gamma 2.2 (because I want to save in 8 bit images, cause of our workflow)
The Color Mapping is at linear multiply with dark, bright and gamma set to 1.0
Linear workflow box is UNchecked
Now the colors are very sufficenting, my woodmap isnt grey anymore, but my images tend to burn out.
I cant reach the same "lightquality" as in the reinhard settings
The second way I tried was the Linear Workflow Checkbox in the Color mapping.
My Software Reseller recommended me to use the Color Mapping Checkbox, but the results were even burned out.
In addition the vray help means: "...Note that this option is intended to be used only for quickly converting old scenes which are not set up with proper linear workflow in mind. This option is not a replacement for proper linear workflow...."
Reading in this forum I was surprised to read that bernhard rieder uses an exponential workflow with gamma 1.6. (Rieder Workflow RWF)
Now I got very confused.
Doesnt need the proper linear workflow a linear color mapping?
What are "the right" settings?
How do you avoid burned out regions?
Is there a standard way of using the lwf?
Confused greetings,
Stefan
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