Hello. I have read a lot of threads about VRayColor texture but i still don`t understand it well.
Here is image with three tyres with same material applyed. Scene is rendered with LWF,
Max Gamma/Lut enabled, Max Gamma 2,2, Affect color selector and color picker is on,
Input Gamma 2,2, Output Gamma 1. Vray Color Mapping Linear multiply, Vray Gamma 2,2.
The first tyre has diffuse color set to R:35 G:35 B:35. The second one has VRay Color texture
applyed with inverse gamma multiplyer 0,454. The third one has R:35 G:35 B:35 texture applyed.
How should i set VRayColor texture to achive same result as with RGB texture?
Can somebody explain? Thanks.
Here is image with three tyres with same material applyed. Scene is rendered with LWF,
Max Gamma/Lut enabled, Max Gamma 2,2, Affect color selector and color picker is on,
Input Gamma 2,2, Output Gamma 1. Vray Color Mapping Linear multiply, Vray Gamma 2,2.
The first tyre has diffuse color set to R:35 G:35 B:35. The second one has VRay Color texture
applyed with inverse gamma multiplyer 0,454. The third one has R:35 G:35 B:35 texture applyed.
How should i set VRayColor texture to achive same result as with RGB texture?
Can somebody explain? Thanks.