Hello dear forum,
im not experienced with the use camera path option.
Now I have a scene with only the camera animated.
The position AND the shutterspeed of the camera changes over 750 frames.
I use GI with irradiance map and light cache
Reading the helpfiles I thought about testing the - use camera path - option.
But now Im confused about the correct settings.
What I suppose:
calculate a single frame frame with irradiance map
> medium animation
> Use camera path checked
> Mode Single Frame
> on render end Auto Save and swith to saved map
light cache
> Subdivs 2000
> Sample Size 30m
> Scale World
> Tore direct light checked
> Use camera path checked
> Mode Single Frame
> on render end Auto Save and swith to saved cache
after that I can render the whole animation with the saved GI via backburner
Is this right?
Could the animated shutter speed cause problems?
What I suppose:
Because the GI calculation depends not from the final rendered image, the shutter speed can change without any problems.
Is this right?
Thank you very much,
Stefan
im not experienced with the use camera path option.
Now I have a scene with only the camera animated.
The position AND the shutterspeed of the camera changes over 750 frames.
I use GI with irradiance map and light cache
Reading the helpfiles I thought about testing the - use camera path - option.
But now Im confused about the correct settings.
What I suppose:
calculate a single frame frame with irradiance map
> medium animation
> Use camera path checked
> Mode Single Frame
> on render end Auto Save and swith to saved map
light cache
> Subdivs 2000
> Sample Size 30m
> Scale World
> Tore direct light checked
> Use camera path checked
> Mode Single Frame
> on render end Auto Save and swith to saved cache
after that I can render the whole animation with the saved GI via backburner
Is this right?
Could the animated shutter speed cause problems?
What I suppose:
Because the GI calculation depends not from the final rendered image, the shutter speed can change without any problems.
Is this right?
Thank you very much,
Stefan
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