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Animation - Settings for - use camera path - option

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  • Animation - Settings for - use camera path - option

    Hello dear forum,
    im not experienced with the use camera path option.
    Now I have a scene with only the camera animated.
    The position AND the shutterspeed of the camera changes over 750 frames.
    I use GI with irradiance map and light cache
    Reading the helpfiles I thought about testing the - use camera path - option.
    But now Im confused about the correct settings.
    What I suppose:
    calculate a single frame frame with irradiance map
    > medium animation
    > Use camera path checked
    > Mode Single Frame
    > on render end Auto Save and swith to saved map
    light cache
    > Subdivs 2000
    > Sample Size 30m
    > Scale World
    > Tore direct light checked
    > Use camera path checked
    > Mode Single Frame
    > on render end Auto Save and swith to saved cache

    after that I can render the whole animation with the saved GI via backburner
    Is this right?

    Could the animated shutter speed cause problems?
    What I suppose:
    Because the GI calculation depends not from the final rendered image, the shutter speed can change without any problems.
    Is this right?

    Thank you very much,
    Stefan

  • #2
    no one knows?

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