I'm wondering how others work with the Vrayphysicalcamera.
I have my scene set-up with a HDRI and exposed correctly for the Vrayphysicalcamera but when I'm quickly modifying textures or geometry I often just use the perspective camera and RT to check things are working close-up the way I want them too. (eg the bump amount and scale are correct, which can't be judged well from the camera position and low res setting.)
The problem obviously is that using the perspective view is now completely over exposed.
I could just create a new Vrayphysicalcamera for the area I'm looking at but this is slow.
I could adjust the HDRI multiplier to compensate but I not sure of the correct adjustment factor for the current exposure.
or (one for the wish list) check a box in Vrayphysicalcamera so that the max viewports match the Vrayphysicalcamera exposure.
What do other people do?
I have my scene set-up with a HDRI and exposed correctly for the Vrayphysicalcamera but when I'm quickly modifying textures or geometry I often just use the perspective camera and RT to check things are working close-up the way I want them too. (eg the bump amount and scale are correct, which can't be judged well from the camera position and low res setting.)
The problem obviously is that using the perspective view is now completely over exposed.
I could just create a new Vrayphysicalcamera for the area I'm looking at but this is slow.
I could adjust the HDRI multiplier to compensate but I not sure of the correct adjustment factor for the current exposure.
or (one for the wish list) check a box in Vrayphysicalcamera so that the max viewports match the Vrayphysicalcamera exposure.
What do other people do?
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