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  • Sugar Material

    has any of the vray material experts tried to make a good looking material for sugar?

    i tried it with translucent but my results are crap, to be honest.

  • #2
    Some refraction and fog should do it
    Eric Boer
    Dev

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    • #3
      What exactly does sugar look like? I'm looking at what I'm about to eat, and it looks just like salt.

      Here's some IOR's:
      Sodium Chloride (Salt) 1 .... 1.544
      Sodium Chloride (Salt) 2 .... 1.644
      Sugar Solution (30%) ........ 1.38
      Sugar Solution (80%) ........ 1.49

      Solution is liqud form, but salt is basically like sugar I think.
      5 years and counting.

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      • #4
        sorry, i forget to mention that it is for a close up of a sugar cube.

        refraction + fog just donĀ“t do it for me.

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        • #5
          Add a particle system emitting from a cube to that equation and you should start getting some results.
          Torgeir Holm | www.netronfilm.com

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          • #6
            egz's right. Don't forget that sugar has a cubic crystalline structure which is more or less randomly fused together (I'm not a chemist, so no knocks on my description). The crystals themselves are cubes which have refractive qualities.

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            • #7
              if you want to render this particle system with refractive material and fog how long will it take?

              i donĀ“t know how to do it but is there no easyer way to do it with displacement?

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              • #8
                How about something like this using SSS and a noise displacement map?

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                • #9
                  looks great!
                  i would like that material can you make it downloadable??

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                  • #10
                    Good job PixelJockey

                    Looks great!

                    --Jon

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                    • #11
                      No problem..... Here you go. Actually it's just a modified scene created by Vlado to demonstrate SSS. I just made the box a chamfered box, fiddled with the material and added the displacement map.

                      sugar.zip - it's a Max 4.26 model.

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                      • #12
                        thanks!

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                        • #13
                          thanks from me too!!

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                          • #14
                            nice work PixelJockey I'm wordering if the shadows are too dark. I'm guessing that the light gets really scattered through the cubes & so the shadows are softer.

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                            • #15
                              i donĀ“ t think so.
                              i look on a real one right now and it looks the same.

                              now he will be pushed into my coffee.

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