Hi all
So both VRayProxy and XREF does the same in the sense that it keeps the file size down of your main working file. Problem with VRayProxy is once it's a proxy, you can't chance it.
Any reason to use the one over the other?
I have a situation whereby I made a very detailed group or an element of 1 section of a exterior cladding detail ( glazing, frame, grill, loover, fin) which gets slap onto a building. This element goes round the building obviously (about 200 copies per floor). Then there are about 15 floors. Now the fun starts: I need to cut out a curved section on the side of the building going down (sort of in the shape of that famous dubai building). So most of my instanced cladding will stay the same except where I need to cut this "sail" right down both sides of the building.
How would you go about doing this taking into consideration memory and rendering performance issues? (Also that building is the smallest, there are other larger buildings)
So both VRayProxy and XREF does the same in the sense that it keeps the file size down of your main working file. Problem with VRayProxy is once it's a proxy, you can't chance it.
Any reason to use the one over the other?
I have a situation whereby I made a very detailed group or an element of 1 section of a exterior cladding detail ( glazing, frame, grill, loover, fin) which gets slap onto a building. This element goes round the building obviously (about 200 copies per floor). Then there are about 15 floors. Now the fun starts: I need to cut out a curved section on the side of the building going down (sort of in the shape of that famous dubai building). So most of my instanced cladding will stay the same except where I need to cut this "sail" right down both sides of the building.
How would you go about doing this taking into consideration memory and rendering performance issues? (Also that building is the smallest, there are other larger buildings)
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