Hi,
I have numerous files that I need to bake / Render to Texture. It's a pretty basic file (arch interior viz).
The issue is that I need to export the baked model/textures to Lightwave 9.6. To do this, my exporter needs the RTT-created maps (VRayCompleteMaps) to be "Standard" materials, not "VRayMtl" (the exporter doesn't know what to do with materials that aren't native to 3ds max.
Is there a simple (automated) way to get the VRayCompleteMap to be part of a "Standard" material (and keep all of the mapping info)?
In case it matters, I'm using 3ds max 2009 and V-Ray Adv. 1.50.SP4a.
Thanks for any help you can offer!
Tim
I have numerous files that I need to bake / Render to Texture. It's a pretty basic file (arch interior viz).
The issue is that I need to export the baked model/textures to Lightwave 9.6. To do this, my exporter needs the RTT-created maps (VRayCompleteMaps) to be "Standard" materials, not "VRayMtl" (the exporter doesn't know what to do with materials that aren't native to 3ds max.
Is there a simple (automated) way to get the VRayCompleteMap to be part of a "Standard" material (and keep all of the mapping info)?
In case it matters, I'm using 3ds max 2009 and V-Ray Adv. 1.50.SP4a.
Thanks for any help you can offer!
Tim
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