I seem to have a dilema with reflections. it seems that the reflections always do not bounce properly or match. What i mean is that there is always 1 bounce or reflection that is black. the scene is an elevator lobby with steel everywhere. The doors are chorme and i set all reflections at 2 bounces. There is always an item in the scene that turns out black in the reflections. i tried 2/2, 2/3, 1/2, 2/1, 3/2 (these are for two reflective materials). there always ends up one that lacks a bounce. One material is a regular Vray MAt set to chrome (black diffuse, white reflect) and the other one is an interpollated glossy reflection with ward as shader. Is this how things really are? Is it because of the viewing angle or way it was modeled? any ideas, thanks.
Joel
Joel
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