I am trying to get nice reflections on architectural glass and can't seem to get what I am after. I have several problems maybe some of you geniuses can help me with.
1) I have tried putting an environment map (clouds&trees) in the reflection/refraction environment channel of the vray render dialogue. This works to a degree but the reflections are always flush with the camera's point of view. (ie the reflections do not appear to turn corners!!)
2) Selecting "Fresnel reflections" in the Vray material seems to get rid of reflections altogether. Maybe I have yet to work out the best way of setting up the reflect and refract parameters, but need it really be this difficult!?
3. I have tried over-riding the global reflection environment map through the environment channel in the vray material. Does anyone know how this actually works?? It doesn't appear to work the same way as any other map channel would. When I look at the map interactively in the viewport it is displayed as you would expect, but when I render I cannot see anything. It is like the map is tiled too much or not enough. It is impossible to see anything at all.
All comments and suggestions are welcome as I'm sure there are many others who have issues getting realistic looking glass. Most vray users appear to so architectural viz so I'd say this is pretty important for most of us.
Cheers,
Junglejuz
1) I have tried putting an environment map (clouds&trees) in the reflection/refraction environment channel of the vray render dialogue. This works to a degree but the reflections are always flush with the camera's point of view. (ie the reflections do not appear to turn corners!!)
2) Selecting "Fresnel reflections" in the Vray material seems to get rid of reflections altogether. Maybe I have yet to work out the best way of setting up the reflect and refract parameters, but need it really be this difficult!?
3. I have tried over-riding the global reflection environment map through the environment channel in the vray material. Does anyone know how this actually works?? It doesn't appear to work the same way as any other map channel would. When I look at the map interactively in the viewport it is displayed as you would expect, but when I render I cannot see anything. It is like the map is tiled too much or not enough. It is impossible to see anything at all.
All comments and suggestions are welcome as I'm sure there are many others who have issues getting realistic looking glass. Most vray users appear to so architectural viz so I'd say this is pretty important for most of us.
Cheers,
Junglejuz
Comment