Trying to make classic chrome for a classic car rendering, but...
maybe am I on the wrong way because my results are creeps !
I want to use an HDRI for reflection :
1 - I use a "VRayMtl" mat and put a "VRay HDRI" in the reflect channel.
But the HDRI pic is not mapped as a (spherical) environnement map but seems a sort of camera map, in front of us !
2 - I tried to obtain chrome with a "Standard Blinn" mat :
HDRI IS mapped as a (spherical) environnement
BUT the render is weird, with blocky red and green pixels in the reflections...
Help !
maybe am I on the wrong way because my results are creeps !
I want to use an HDRI for reflection :
1 - I use a "VRayMtl" mat and put a "VRay HDRI" in the reflect channel.
But the HDRI pic is not mapped as a (spherical) environnement map but seems a sort of camera map, in front of us !
2 - I tried to obtain chrome with a "Standard Blinn" mat :
HDRI IS mapped as a (spherical) environnement
BUT the render is weird, with blocky red and green pixels in the reflections...
Help !
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