I am rendering an animation double size to see how it works logistically and visually but have a couple of questions;
1. The Irrad and LC maps have been precalced but the render nodes have an unexpected error at the end of rendering some frames. There are 3 multimattes, one Z depth and the RGB all saving as tifs. Would it be better to use Dynamic Memory in the System rollout - if so, what would I set it to ? Rendered frame size is 2048 x 1154.
2. When the frames have been rendered at double size, what is the best way to use these frames ? Do I composite and edit at the double size then export at the normal size or can I export from AE at the normal size ?
thanks
N
1. The Irrad and LC maps have been precalced but the render nodes have an unexpected error at the end of rendering some frames. There are 3 multimattes, one Z depth and the RGB all saving as tifs. Would it be better to use Dynamic Memory in the System rollout - if so, what would I set it to ? Rendered frame size is 2048 x 1154.
2. When the frames have been rendered at double size, what is the best way to use these frames ? Do I composite and edit at the double size then export at the normal size or can I export from AE at the normal size ?
thanks
N
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