Hi,
Is it possible to use the Render to Texture function in 3ds max to create non-square textures?
For example, I have a long, narrow object. To optimize the baked texture (VRayCompleteMap), I would like to have a 1024 x 256 baked texture. When I type those numbers into the RTT dialog, max completely ignores them and creates a 1024 x 1024 texture. I am not using automatic texture size.
Any suggestions will be appreciated.
Thanks,
Tim
Is it possible to use the Render to Texture function in 3ds max to create non-square textures?
For example, I have a long, narrow object. To optimize the baked texture (VRayCompleteMap), I would like to have a 1024 x 256 baked texture. When I type those numbers into the RTT dialog, max completely ignores them and creates a 1024 x 1024 texture. I am not using automatic texture size.
Any suggestions will be appreciated.
Thanks,
Tim
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