I am producing a set of images with some large areas of stone flooring. Due to the layout of the joints (and the fact that BerconTile 3.0/MultiTexture support with XREFs has an issue), I am having to use large texture maps for the materials.
The texture maps are 3000x3000 pixels and this covers an area of 10m x 10m of stone paving. I am wondering what people favour as AA settings to try to keep the joint lines as crisp as possible as they extend away from the camera.
I am using a joints texture which has the fine black lines on a white background to add a small amount of bump detail to the floor.
What I am finding is that if I reduce the blur amount to 0.01 (which is as low as it will go in the bitmap settings), the bump seems to disappear.
There are a number of areas to tweak:-
1) Bitmap Blur settings (default 1.0, but often I set this as low as it will go which is 0.01. However, doing this on a mump map seems to loose the bump effect)
2) Bitmap filtering (Pyramidal/Summed Area/None)
3) Image Sampler (currently set to Adaptive DMC min=1, max=8, Clr thresh=0.005)
4) Antialiasing Filter (currently set to OFF)
Which parameters have most effect over this type of bitmap blurring?
The texture maps are 3000x3000 pixels and this covers an area of 10m x 10m of stone paving. I am wondering what people favour as AA settings to try to keep the joint lines as crisp as possible as they extend away from the camera.
I am using a joints texture which has the fine black lines on a white background to add a small amount of bump detail to the floor.
What I am finding is that if I reduce the blur amount to 0.01 (which is as low as it will go in the bitmap settings), the bump seems to disappear.
There are a number of areas to tweak:-
1) Bitmap Blur settings (default 1.0, but often I set this as low as it will go which is 0.01. However, doing this on a mump map seems to loose the bump effect)
2) Bitmap filtering (Pyramidal/Summed Area/None)
3) Image Sampler (currently set to Adaptive DMC min=1, max=8, Clr thresh=0.005)
4) Antialiasing Filter (currently set to OFF)
Which parameters have most effect over this type of bitmap blurring?
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