Hi all
I'm trying to get a perfect glass material but I think I'm missing something.
Here is my current settings. (Using LWF for rendering on a 6mm thick glass panel)
Get default VRMtl then only change these settings:
Diffuse = 0,0,0
Reflect = 220,220,220 and tick "Fresnel Refelction" set Subdivs = 20
Refraction = 255,255,255 set Subdivs = 20, tick "Affect Shadows" and set Affect Channels = "All channels"
That's it for the main glass material. Is that fine so far? Now the question Real glass isn't perfectly white and has a very slight greenish or blueish tint to it. Do I change the "Fog color" for this or the Refraction color swatch?
Then part 2 of the question. The edges glass usually looks much darker and more green/blue than the main part of glass. For this obviously you apply a different glass material. I'm geussing this can be the same as the main material but with either the fog color or refraction color darker?
Your thoughts on this would be very much appreciated.
I'm trying to get a perfect glass material but I think I'm missing something.
Here is my current settings. (Using LWF for rendering on a 6mm thick glass panel)
Get default VRMtl then only change these settings:
Diffuse = 0,0,0
Reflect = 220,220,220 and tick "Fresnel Refelction" set Subdivs = 20
Refraction = 255,255,255 set Subdivs = 20, tick "Affect Shadows" and set Affect Channels = "All channels"
That's it for the main glass material. Is that fine so far? Now the question Real glass isn't perfectly white and has a very slight greenish or blueish tint to it. Do I change the "Fog color" for this or the Refraction color swatch?
Then part 2 of the question. The edges glass usually looks much darker and more green/blue than the main part of glass. For this obviously you apply a different glass material. I'm geussing this can be the same as the main material but with either the fog color or refraction color darker?
Your thoughts on this would be very much appreciated.
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