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Using VRay Sdk to create a new material

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  • Using VRay Sdk to create a new material

    I need to create a Random Material for Max wrapped around VRay.

    Has anyone used the SDK for such a task? I mean, what is the proper direction to take on this? Should I contact Chaos to get access to the SDK or is it available somewhere not made public?

    Can someone point me in the direction to create such shader? I mean, a dlo compiled in C++ or a script hooked into VRay or something. Do anyone have any idea even if it is possible to create such a material from outside of the VRay core?

    Any help, Vlado?


    Thanks.

  • #2
    Anyone? Vlado maybe?

    Comment


    • #3
      Btw, its nice question.
      I would like to see RIM - shader model besides blinn and phong. it very usefull model for advertising graphics.
      http://www.evgen3d.com

      Comment


      • #4
        Checkout your Program Files/Chaos Group/V-Ray/3dsmax 20??/ directory.
        Documentation, libraries and samples......

        HTH

        Simon

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        • #5
          There is probably no need to create an entire material for this, as this is quite a complicated task. Normally just a few parameters of the material will vary (e.g. diffuse color or something) - and for this, you can code a Texture instead. You can then code a MaxScript wrapper around VRayMtl if you want simplified user interface for the whole thing.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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