Wondered why we have to specify a location for the split channels when saving to VRIMG and splitting channels? Can't the two be combined to the same place, or at least default to the same place with a manual override? At the moment, there is an opportunity to make a mistake and save files to the wrong location.
<EDIT: actually, save separate render channels is only available if I choose to display the memory frame buffer. I didn't really want to do that to keep memory usage down. Vrimg2exr takes ages with 1.5GB vrimg files. What is a quick way to extract all chennels in a file as quickly as possible?>
<EDIT: actually, save separate render channels is only available if I choose to display the memory frame buffer. I didn't really want to do that to keep memory usage down. Vrimg2exr takes ages with 1.5GB vrimg files. What is a quick way to extract all chennels in a file as quickly as possible?>