i am trying to render out a hi-res (3600x3600) image and it is taking forever to go through the "prepass" processing. there are a handful of materials that use glossiness - am i right in assuming the glossiness is what the "prepass" calcs is for?
i have interpolation used for all the material with glossiness. any other ways to speed up this part of the rendering process?
also, when creating the irrad. map for this scene - does it matter what resolution the image is set to render to?
jsut trying to understand how everything works together - irrad. map, rendering size, rendering time.
sean
i have interpolation used for all the material with glossiness. any other ways to speed up this part of the rendering process?
also, when creating the irrad. map for this scene - does it matter what resolution the image is set to render to?
jsut trying to understand how everything works together - irrad. map, rendering size, rendering time.
sean
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