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To get colorbleeding, i know all i,ve to do is turn on GI en render, but can anyone tells me how to reduce the colorbleeding?
For example, my interiorscene have got a dark woodfloor. the results of my rendering is that the walls and ceiling are red. To red actually.
Try to use a low multiplier for secondary bounces, also helps a low depht value, and if you have windows use a high multipliers for the environment skylight too.
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