All of this talk about GPU rendering has got me thinking. If a given scene must fit into the GPU memory you need to know how big the scene is. How do you tell?
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How much memory does a scene use?
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Originally posted by arobbert View PostNo one knows this? Are you just buying a GPU and hoping it will work?
That being said, it looks like we will be gettting some scene RAM use stats that will help even more with this.
-AlanLast edited by Alan Iglesias; 10-09-2010, 10:45 PM.
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Originally posted by arobbert View PostNo one knows this? Are you just buying a GPU and hoping it will work?
Best regards,
VladoI only act like I know everything, Rogers.
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So I did some actual tests with two scenes, one has 4,580,499 triangles and takes 440 MB of GPU memory (which gives about 97 MB per million triangles), and the other one has 4,730,314 triangles and takes 678 MB of GPU memory (which is about 144 MB per million triangles).
Best regards,
VladoI only act like I know everything, Rogers.
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What about the actual size of the textures, doesn't that matter then? And how about proxies?
It seems you can fit quite large scenes on the GPU!? Then why all the fuzz about about vram sizes! I'm confused...!Last edited by Bpositive; 07-01-2011, 07:43 AM.
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Originally posted by Bpositive View PostWhat about the actual size of the textures, doesn't that matter then?
-Alan
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Okay, I can see the spinner now. And the maximum is 2048.
I think you should at least have the option to make that larger. If you for instance have a scene with only a few but large textures.Last edited by Bpositive; 10-01-2011, 10:08 AM.
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