Does anyone else have this problem when using VrayProxies.
If we are using them on large scenes (big print resolution) and we VrayProxy a few big meshs we find that the constant loading of vrayproxies causes our server to be overloaded.
1024 render buckets each loading Vrayproxies is a lot of reading from our RAID.
I've written scripts that copy the vrmesh files locally to the machines and repaths which cuts off a fair bit of the overhead but still the render doesn't render as quickly as it should do with loading of the files constantly.
Vlado, is there any guidlance for how vrayproxy meshes should be used to maximise performance?
Is there any way you could make Vray have an option to copy all the vrmesh files locally to the machine first and then remove them at the end of the render so they would have better reading speeds?
If we are using them on large scenes (big print resolution) and we VrayProxy a few big meshs we find that the constant loading of vrayproxies causes our server to be overloaded.
1024 render buckets each loading Vrayproxies is a lot of reading from our RAID.
I've written scripts that copy the vrmesh files locally to the machines and repaths which cuts off a fair bit of the overhead but still the render doesn't render as quickly as it should do with loading of the files constantly.
Vlado, is there any guidlance for how vrayproxy meshes should be used to maximise performance?
Is there any way you could make Vray have an option to copy all the vrmesh files locally to the machine first and then remove them at the end of the render so they would have better reading speeds?
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