You know that SSS2 is a little bit tricky when it comes to DR rendering.
In short, if you plan to use it, you'de better rendering low-res on a single worksation...
Anyway that's observation I've made.
It's a bit unpredictable when you decide to render highres after set it up in lowres for fast preview. The result differs. You can try to render preview regioned highres, but the result will differs too, cause sampled area will not be the same as in full render....
So, it's a bit hard to use under production circumstance I think.
Anyway, I had problems when I rendered using DR and backed LC and IRR.
Indeed, even with backed lighting, SSS2 renders a prepass before final rendering, wich crash my max... But it will not crash if I don't use the IRR cache. The SSS2 prepass appears to take part of the IRR prepass calculation, and will not crash this way.
Strange behaviour, isn'it ?
To end, if you experiment problems with FastSSS2 and DR, try to not cache the IRR.
Just wanted to share this.
In short, if you plan to use it, you'de better rendering low-res on a single worksation...
Anyway that's observation I've made.
It's a bit unpredictable when you decide to render highres after set it up in lowres for fast preview. The result differs. You can try to render preview regioned highres, but the result will differs too, cause sampled area will not be the same as in full render....
So, it's a bit hard to use under production circumstance I think.
Anyway, I had problems when I rendered using DR and backed LC and IRR.
Indeed, even with backed lighting, SSS2 renders a prepass before final rendering, wich crash my max... But it will not crash if I don't use the IRR cache. The SSS2 prepass appears to take part of the IRR prepass calculation, and will not crash this way.
Strange behaviour, isn'it ?
To end, if you experiment problems with FastSSS2 and DR, try to not cache the IRR.
Just wanted to share this.
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