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Continous Vray Edges?

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  • Continous Vray Edges?

    Does anybody know of a way to get vray edges to not break at some of the vertices, like in this picture? I might just make renderable splines if not, but would be great to have this work in the texture itself.
    Attached Files
    Tim Nelson
    timnelson3d.com

  • #2
    Not right now; the broken pieces are simply the invisible triangle edges. Since the texture only looks at the current triangle, it cannot figure out the local topology properly.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Ok, thanks. I just added some geometry over the top of it to cover the gaps.
      Tim Nelson
      timnelson3d.com

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