Currently I'm on a project that involves some texture baking using the render to texture tool.
The baked map needs to be a full GI solution without any textures. After some tests it seems the only way to get an accurate output is by using the brute-force method. I hope I've missed something here, because the brute-force method is extremely slow.
Any suggestions?
Thanks!
The baked map needs to be a full GI solution without any textures. After some tests it seems the only way to get an accurate output is by using the brute-force method. I hope I've missed something here, because the brute-force method is extremely slow.
Any suggestions?
Thanks!
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