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Render to Texture, Brute Force only?

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  • Render to Texture, Brute Force only?

    Currently I'm on a project that involves some texture baking using the render to texture tool.
    The baked map needs to be a full GI solution without any textures. After some tests it seems the only way to get an accurate output is by using the brute-force method. I hope I've missed something here, because the brute-force method is extremely slow.

    Any suggestions?
    Thanks!

  • #2
    You can also use the irradiance map, but you will need higher max. rate to reduce light leaks.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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