In the Examples section in the online manual under environment fog, there is some animated smoke done using environment fog.
http://www.spot3d.com/vray/help/150S...ronmentfog.htm
In the description it says;
"..The volumetric textures (density and emission) for this example are provided from a fluid dynamics simulation in the form of 3d textures.."
It looks very cool. Does anyone know how that is achieved, or where I can find a deeper explanation?
Thanks!
http://www.spot3d.com/vray/help/150S...ronmentfog.htm
In the description it says;
"..The volumetric textures (density and emission) for this example are provided from a fluid dynamics simulation in the form of 3d textures.."
It looks very cool. Does anyone know how that is achieved, or where I can find a deeper explanation?
Thanks!
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