Hello All
I was curious to know if anyone has experienced this with Vray Scatter. I worked on a project that had hundreds of scatter tree objects in the scene. I sent the project out for animation and we found something very odd. The job was rendered over 50 machines or so, some of them dual - 2 core and some dual - 4 core. We found the 2 core processors where out performing the quads by 2 to 1 and sometimes 3 times faster. You would think it would be the other way around.
I have another job I’m working on that has several hundred scatter objects in the scene. The subcontractor has upgraded all of his 2 core machines to 4 cores. The problem is, it will take two to three times longer to render the job and it will also increase the rendering cost as well. Has anyone run into this problem or is there a setting I am missing or what?
Thanks,
Scott.
I was curious to know if anyone has experienced this with Vray Scatter. I worked on a project that had hundreds of scatter tree objects in the scene. I sent the project out for animation and we found something very odd. The job was rendered over 50 machines or so, some of them dual - 2 core and some dual - 4 core. We found the 2 core processors where out performing the quads by 2 to 1 and sometimes 3 times faster. You would think it would be the other way around.
I have another job I’m working on that has several hundred scatter objects in the scene. The subcontractor has upgraded all of his 2 core machines to 4 cores. The problem is, it will take two to three times longer to render the job and it will also increase the rendering cost as well. Has anyone run into this problem or is there a setting I am missing or what?
Thanks,
Scott.
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