I am trying to simulate in 3ds max the lighting I have in my photo studio.
I have many lights and modifiers and am trying to duplicate those for use in photmatch.
I can simulate a softbox with a square vray light.
I can simulate an Octobox with a octagonal shaped poly made into a mesh light.
I can simulate a strobe with a snoot, but it seems ineffecient modelling a snoot.
I cannot seem to accurately simulate a speedlight (small camera flash)
I cannot seem to duplicate a spot light, Either with or without lens.
I cannot even concieve of how to duplicate a softbox with a grid.
How to duplicate the look of an shoot-through umbrella escapes me.
The other problem I run into is setting the power of the lights. Studio Lights are determined by their Ws or Joule amount. 180-400-600-1000-1600 are common numbers. But how do I convert them for use into 3ds max?
(the numbers are not arbitrary but many manufacturers play around with the numbers to sell their product).
I have not found IES data for any of my studio strobes.
This work is to provide new backgrounds (and foregrounds) in 3d for my portraits.
If anyone is even slightly interested here is my work:
http://www.pbase.com/refinedreflections/galleries
Here is an example image:
(there is some nudity but its tasteful).
I work in Hi-res (5000x3000px) and Print to a large printer (A1 size).
So the effects have to be accurate. I have been casting an artistic eye and "winging it" so far, but I was wondering is there a better, more logical way?
This is an example of a previous attempt that failed:

Raj
I have many lights and modifiers and am trying to duplicate those for use in photmatch.
I can simulate a softbox with a square vray light.
I can simulate an Octobox with a octagonal shaped poly made into a mesh light.
I can simulate a strobe with a snoot, but it seems ineffecient modelling a snoot.
I cannot seem to accurately simulate a speedlight (small camera flash)
I cannot seem to duplicate a spot light, Either with or without lens.
I cannot even concieve of how to duplicate a softbox with a grid.
How to duplicate the look of an shoot-through umbrella escapes me.
The other problem I run into is setting the power of the lights. Studio Lights are determined by their Ws or Joule amount. 180-400-600-1000-1600 are common numbers. But how do I convert them for use into 3ds max?
(the numbers are not arbitrary but many manufacturers play around with the numbers to sell their product).
I have not found IES data for any of my studio strobes.
This work is to provide new backgrounds (and foregrounds) in 3d for my portraits.
If anyone is even slightly interested here is my work:
http://www.pbase.com/refinedreflections/galleries
Here is an example image:
(there is some nudity but its tasteful).
I work in Hi-res (5000x3000px) and Print to a large printer (A1 size).
So the effects have to be accurate. I have been casting an artistic eye and "winging it" so far, but I was wondering is there a better, more logical way?
This is an example of a previous attempt that failed:

Raj
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