Hi,
We are conidering buying the advanced vRay renderer and we're wondering if there's a way for vRay to render the native "Flat Mirror" map in 3dsmax 5.1?
Of course we are impressed by the GI (speed/quality), but we are also impressed by the speed of non GI/Raytraced rendering compared to the 3dsmax Scanline renderer. This is why we're thinking of moving to vRay for all our rendering in 3dsmax 5.1, but we have hit the flat mirror stumbling block. Some jobs just don't require raytraced ref's or don't have the timeframe for raytraced ref's, so we use Flat Mirror's sparingly.
Are we misunderstanding vRay's intended use? And does anyone else have any thoughts on the matter?
Thanks for your time...
Olly.
We are conidering buying the advanced vRay renderer and we're wondering if there's a way for vRay to render the native "Flat Mirror" map in 3dsmax 5.1?
Of course we are impressed by the GI (speed/quality), but we are also impressed by the speed of non GI/Raytraced rendering compared to the 3dsmax Scanline renderer. This is why we're thinking of moving to vRay for all our rendering in 3dsmax 5.1, but we have hit the flat mirror stumbling block. Some jobs just don't require raytraced ref's or don't have the timeframe for raytraced ref's, so we use Flat Mirror's sparingly.
Are we misunderstanding vRay's intended use? And does anyone else have any thoughts on the matter?
Thanks for your time...
Olly.
Comment