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Third and Seventh different angle

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  • Third and Seventh different angle

    I'm going to through something totally different out there.
    1. My wife who knows nothing about 3d animation watched Alex Romans Third and Seventh and thought it was "very, very boring".
    2. My 3 year old who lives in "happy" disney type of world said "this movie is very sad" I asked her why and she said the music made her very sad.
    3. I and most everyone on this board LOVES the Third and Seventh, just weird to hear negative feedback.
    4. test it out, play it for your spouse or kid and see what they think..
    Last edited by pipjor; 19-10-2010, 01:49 PM.

  • #2
    english people has nice saying : dont throw pearls to pigs , thing about it carefully

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    • #3
      The simple answer is that most people are looking to be entertained when watching a film. This means character development, back story, etc.

      We, as digital artists, are very entertained by Third and Seventh in part because we know full-well what went into making it, and it pretty much takes us to places we can only dream of going, much like the escapism of typical films for most people. I'd bet that if you show the film to anyone who is into fine art, the film will be appreciated at least on a documentary level.

      -Alan

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      • #4
        Any group that one has to gain knowledge to be part of, you will find those who do not have the knowledge find what that group is doing boring and or confusing.

        It's just that most people aren't asked to comment on other groups activities. When was the last time a lawyer asked a layman to be interested in some new development of business law? It affects us but most of the population wouldn't really understand why or how without some real dumbing down of the language.

        Fine Art film has the same problem. Fine art is the exploration of new ideas (or it should be). For example, When I was in school people were exploring post modernism and the multiple voice as apposed to the singular voice of modernism. Piles of the films were being shot with different kinds of cameras and edited together as a way to express this idea, e.g. grainy security cameras with 35 mm camera, shaky hand held combined with smooth pans. Low and behold they graduate and take those ideas with them to studios and now we have those techniques inside of popular movies.

        I would say this happens all the time with Digital artists. They work out some technique and it becomes integrated into popular story telling. Does the average audience care about the complexity of of the technique? Or do they care about the story being told to them? I would say they only thing the general population cares about in a film is the narrative being told in a structure they can recognize.

        You have to accept your lot of living in a ivory tower with the rest of the intellectuals.
        val valgardson
        http://www.photorealistic-rendering.com/

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        • #5
          I'd have to disagree with the "they just don't understand"

          look at film like Avatar, it appealled to the general population, AND to most of us as well..
          Alot of my non 3D friends were like "the 3D in Avatar was really cool" even though they have no idea what "3D" really is or is not..

          so Janosik, they did throw a "pearl(Avatar)" to the "pigs" and they loved/appreciated it in this film..
          Last edited by pipjor; 19-10-2010, 04:57 PM.

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          • #6
            Originally posted by pipjor View Post
            I'd have to disagree with the "they just don't understand"

            look at film like Avatar, it appealled to the general population, AND to most of us as well..
            Alot of my non 3D friends were like "the 3D in Avatar was really cool" even though they have no idea what "3D" really is or is not..

            so Janosik, they did throw a "pearl(Avatar)" to the "pigs" and they loved/appreciated it in this film..
            Avatar had a story and characters for the audience to relate to.

            I had the same kind of feedback when I showed Alex Romans wonderful film to some of my friends who have no knowledge of the technical aspect of 3D. They did not get it.
            Ville Kiuru
            www.flavors.me/vkiuru

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            • #7
              Whenever I discuss my rendered images with non-architects the will always comment on the bitmap people/RPC only.
              Which is funny, because I don't care about them at all.
              Especially when I make them half-transparent, they will ask, why is there a line in front of the girl? Meaning, there is a line _behind_ the 70% opaque RPC.

              The Third and Seventh is a render orgy, made to impress people working in CG. I'm not surprised that normal people won't get it.
              I'm always surprised though how TV networks manage to grab peoples attention with extremely dull non-content. I have the theory, that as long as there are humans babbling, regardless of the content, people will like/tolerate it as entertainment. Probably something to do with the monkey heritage. Social interaction is the only thing that matters to most people. Of course there is plenty of that in Avatar, so it works.
              Marc Lorenz
              ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
              www.marclorenz.com
              www.facebook.com/marclorenzvisualization

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              • #8
                Originally posted by plastic_ View Post
                Whenever I discuss my rendered images with non-architects the will always comment on the bitmap people/RPC only.
                Which is funny, because I don't care about them at all.
                Especially when I make them half-transparent, they will ask, why is there a line in front of the girl? Meaning, there is a line _behind_ the 70% opaque RPC.
                Marc, you see that's a very bad thing since most of the people that view our architectural animations/stills are "non-architects" and "non-3D" types
                Last edited by pipjor; 20-10-2010, 03:31 AM.

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                • #9
                  Originally posted by plastic_ View Post
                  I have the theory, that as long as there are humans babbling, regardless of the content, people will like/tolerate it as entertainment. Probably something to do with the monkey heritage. Social interaction is the only thing that matters to most people.
                  hmm, now you got me thinking, does anyone know if there has ever been a architectural animation with a "character"? or has there ever been a arch piece with a celebrity(i.e. local sports star) green screened..selling the product..??
                  Last edited by pipjor; 20-10-2010, 03:39 AM.

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                  • #10
                    @Pipjor - Neoscape has successfully pitched many architecturally-related projects to the masses for marketing purposes. I think outside of people looking for a place to live, the field is specialized so it doesn't get the most exposure or interest.

                    Art in general is funny. You're going to get people that like things and people that don't. If you can get above a 50% acceptance rate on the things that you do, then I'd consider that successful. If most find what you're doing boring, then there might be a problem. Otherwise, it's just best to ignore most people/critics and improve for yourself.
                    LunarStudio Architectural Renderings
                    HDRSource HDR & sIBL Libraries
                    Lunarlog - LunarStudio and HDRSource Blog

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                    • #11
                      Originally posted by jujubee View Post
                      @Pipjor - Neoscape has successfully pitched many architecturally-related projects to the masses for marketing purposes.
                      jujubee--I'm familar with Neoscape's work, but they only have the pretty people models, etc that never talk are not really "characters" ..

                      what if we had a MTV Cribs type of host walking us through buildings/homes, to be honest most everyone can do photo realistic rendering now, and 99% look the same.., i'm just tyring to think outside the box on a new approach to appeal to the masses??

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                      • #12
                        Originally posted by pipjor View Post
                        jujubee--I'm familar with Neoscape's work, but they only have the pretty people models, etc that never talk are not really "characters" ..

                        what if we had a MTV Cribs type of host walking us through buildings/homes, to be honest most everyone can do photo realistic rendering now, and 99% look the same.., i'm just tyring to think outside the box on a new approach to appeal to the masses??
                        Or a building assembly sequence with Ty Pennington shouting encouragement through a megaphone
                        Check out my models on 3dOcean

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                        • #13
                          Originally posted by stef.thomas View Post
                          Or a building assembly sequence with Ty Pennington shouting encouragement through a megaphone
                          now your talking

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                          • #14
                            something like this, might be more interesting than just a typical arch fly through..
                            http://www.youtube.com/watch?v=I7T7np6HetU

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                            • #15
                              What an interesting thread.

                              It seems that asking for feedback from our CG peers yields good technical and artistic feedback, but if one was presenting a shopping center or mall, perhaps taking a print to a local shopping center and polling the passers by of their opinion of it would be more beneficial feedback for improving the appeal of the imagery.
                              Ben Steinert
                              pb2ae.com

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