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Depth of Field for Dummy's

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  • #16
    If you're not using exposure, you can do DOF with a standard camera and get a preview in the viewport. This can then be translated to a physical camera, and you can figure out how to expose it. I've done it before but I cant remember the exact way to work it out. It's pretty straightforward though.

    It's the one place where physical cameras really drop the ball imo, viewport motion blur & dof preview is amazing.

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    • #17
      This is helpful
      http://www.photonhead.com/simcam/
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

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      • #18
        Okay. Things are starting to make sense. It seems to me that having things blurred in the foreground and no other place might not be a behavior of a camera in real life. The images that I see with a blurry vase on a table, but everything else tack sharp might be done in post.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

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        • #19
          It affects the background as it affects the foreground, relative to the focus distance.
          It's actually pretty easy, once you get a real camera and play around with it. i would highly recommend that. I couldn't imagine setting up render viewpoints without knowledge of real photographic tools.

          Faking DOF with no plan is not a good idea, it will always look strange. the only expecption I know are those old disney films with the parallax layers. But that's a very artificial setup.
          Marc Lorenz
          ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
          www.marclorenz.com
          www.facebook.com/marclorenzvisualization

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          • #20
            so, would it be safe to see that you can use a wider lens and zoom in? Can you zoom in enough to just see a little bit of the foreground blur and your background blur would be far enough away that you wouldn't be able to see it. Or does it now work like this? I don't have a good camera; when I have time I'll do some test scenes in MAX to test my theory.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #21
              Why dont you just use a standard camera? It's got viewport preview. You click a button and 2 seconds later theres DOF in the viewport.

              Then turn it off and convert it to physical.

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              • #22
                I will try this today, thanks.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment

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