If you're not using exposure, you can do DOF with a standard camera and get a preview in the viewport. This can then be translated to a physical camera, and you can figure out how to expose it. I've done it before but I cant remember the exact way to work it out. It's pretty straightforward though.
It's the one place where physical cameras really drop the ball imo, viewport motion blur & dof preview is amazing.
It's the one place where physical cameras really drop the ball imo, viewport motion blur & dof preview is amazing.
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