I am really excited for this now,
V-Ray 2.0 new features list
Major features
V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
VRayCarPaintMtl material with accurate flakes simulation;
VRayDistanceTex texture that measures distances to arbitrary mesh objects;
VRayLightSelect render element to extract the contribution of individual lights;
VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
VRayExposureControl plugin for proper exposure of regular viewport and camera views;
VRayStereoRig controller for easy stereoscopic setup;
Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
Support for bidirectional path tracing for accurate unbiased lighting solutions;
Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
Command-line tool for mass conversion of textures to tiled OpenEXR files;
V-Ray specific light lister;
Integration of the various V-Ray components in the 3ds Max "Create" menu;
Tools for calculating and rendering accurate camera distortion through .lens files;
Support for MetaSL shaders.
Enhanced features
Faster rendering of VRayProxy objects;
Support for proper motion blur of Thinking Particles;
Proper blending of gizmos for VRayEnvironmentFog;
Improved raytracing precision in certain cases;
Render history for the V-Ray VFB;
Load and compare images directly in the V-Ray frame buffer;
Support for rendering of VRayProxy objects as point clouds;
Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
Retrace threshold for the light cache
any chance we may see some examples of the paint and flake in action, will be very beneficial for my line of work
V-Ray 2.0 new features list
Major features
V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
VRayCarPaintMtl material with accurate flakes simulation;
VRayDistanceTex texture that measures distances to arbitrary mesh objects;
VRayLightSelect render element to extract the contribution of individual lights;
VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
VRayExposureControl plugin for proper exposure of regular viewport and camera views;
VRayStereoRig controller for easy stereoscopic setup;
Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
Support for bidirectional path tracing for accurate unbiased lighting solutions;
Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
Command-line tool for mass conversion of textures to tiled OpenEXR files;
V-Ray specific light lister;
Integration of the various V-Ray components in the 3ds Max "Create" menu;
Tools for calculating and rendering accurate camera distortion through .lens files;
Support for MetaSL shaders.
Enhanced features
Faster rendering of VRayProxy objects;
Support for proper motion blur of Thinking Particles;
Proper blending of gizmos for VRayEnvironmentFog;
Improved raytracing precision in certain cases;
Render history for the V-Ray VFB;
Load and compare images directly in the V-Ray frame buffer;
Support for rendering of VRayProxy objects as point clouds;
Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
Retrace threshold for the light cache
any chance we may see some examples of the paint and flake in action, will be very beneficial for my line of work
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