I add VRay displacementmod to a plane, add a box, put VRaydistancetex to a plane, but nothing happens. It act on black and white color as far and near in the texture, but didnt do falloff by the distance (box is selected), only whole plane stay in position or go high by displacement, but didnt do falloff by distance from a box, as we can see at siggraph.
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VRay distance texture
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VRay distance texture
AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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I do this, box is selected.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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Yes, 3D mapping.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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So? How we can use it and in beta 2 will it be different?AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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OK, thanks.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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It works in beta 2, but I put some textures in far and near slots and this textures is not visible, not render.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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I tried gradient and then noise too. Nothing happens.
I wanna make smooth edges (like in sample scene from Siggraph presentation, dont know if there are another better way, please tell us) so tried gradient, but nothing happens, so tried noise and one more texture, but with same result.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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Just the smooth fade from near to far. Because now with just only black and white I get a sharp result. I try your idea.
But still textures didnt workAMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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