Announcement

Collapse
No announcement yet.

LC retrace Thresold vs Detail enhance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • LC retrace Thresold vs Detail enhance

    Hi Chaos team,

    i've understood that retrace thresold is here to :
    - avoid light leaks when bright and darks LC samples a near (doors/windows)
    - improve glossies reflections/refractions especially if "use LC for glossy rays" is used.

    I've couple of questions here...

    - Is this option usefull for all Gi configs ? As far as i've tested it, it gives best results in IM+LC, universal (impressive !) but i've seen no difference in LC+LC.
    - When IM+LC, Is it useful to use it WITH detail enhance ?

    Thanks by advance,
    Jérôme Prévost.
    SolidRocks, the V-Ray Wizard.
    http://solidrocks.subburb.com

  • #2
    Originally posted by Subburb View Post
    i've understood that retrace thresold is here to :
    - avoid light leaks when bright and darks LC samples a near (doors/windows)
    - improve glossies reflections/refractions especially if "use LC for glossy rays" is used.
    This is correct, yes.

    - Is this option usefull for all Gi configs ? As far as i've tested it, it gives best results in IM+LC, universal (impressive !) but i've seen no difference in LC+LC.
    If you use the light cache only, then differences will be minimal, yes. It makes most sense to use it either with the irradiance map or brute force as a primary engine.

    - When IM+LC, Is it useful to use it WITH detail enhance ?
    It will still be useful if "use light cache for glossy rays" is enabled.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thanks Vlado for this fast and clear answer..
      I must say that i'm impressed by thi 2.0 beta.. you & team have made a big hard work.. congrats !

      i think i'll activate this option by default in SRfor Vray 2.0 as it improves greatly renderings...
      I'm sure i can lower the irradiance map a bit (or increase interp samples) and reduce a bit LC subdivs (or raise sample size) to compensate the time taken by retrace thresold.
      Jérôme Prévost.
      SolidRocks, the V-Ray Wizard.
      http://solidrocks.subburb.com

      Comment

      Working...
      X