Hi,
Can Vlado or anyone mention which specific importance sampling algorithm is used in Vray for the Dome Light if an HDR env. map is plugged in? Is it based on a particular SIGGRAPH paper? Is it bi-directional, i.e. based on the BRDF of material as well as the energy distribution in the map? Is the Rect Light being treated by the same algorithm?
I am doing research using Vray as the choice of renderer and would like to add in a bit detail on the technical side.
Thanks.
Can Vlado or anyone mention which specific importance sampling algorithm is used in Vray for the Dome Light if an HDR env. map is plugged in? Is it based on a particular SIGGRAPH paper? Is it bi-directional, i.e. based on the BRDF of material as well as the energy distribution in the map? Is the Rect Light being treated by the same algorithm?
I am doing research using Vray as the choice of renderer and would like to add in a bit detail on the technical side.
Thanks.
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