simple plane with sphere, i use vraymtlwrapper for the sphere with alpha contribution = -1
when i render, i get the sphere alpha, but, my sphere color is white, not the base material should be.
how can i keep the base material color, while i can get the alpha for the sphere?
when i render, i get the sphere alpha, but, my sphere color is white, not the base material should be.
how can i keep the base material color, while i can get the alpha for the sphere?