Hi!
Sometime when Displacement is active (under the Global Switch tab) the rendering process is really really slow due to a pass called "Unloading Geometry" together with the "Build Light Cache" pass and the IrradianceMap passes.
I don't understand the reason why this "Unloading Geometry" pass happens and what it depends from, most of the time it is present after I import in the scene external models, and the only way to avoid it is to disable "Displacement" under the Global Switch tab.
Thank you very much for any explanation
Sometime when Displacement is active (under the Global Switch tab) the rendering process is really really slow due to a pass called "Unloading Geometry" together with the "Build Light Cache" pass and the IrradianceMap passes.
I don't understand the reason why this "Unloading Geometry" pass happens and what it depends from, most of the time it is present after I import in the scene external models, and the only way to avoid it is to disable "Displacement" under the Global Switch tab.
Thank you very much for any explanation
Comment