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  • production renderer RT

    i wonder why RT production renderer have an indirect illumination rollout in the render settings
    just a switch to on off do the job too - or why we can access the IRR settings? aswell render region subdivision, dmc sampler and some others

    andre
    Last edited by QuakeMarine1; 14-12-2010, 11:17 AM.
    __________________________________
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  • #2
    Some settings from the production renderer are still used - e.g. GI on/off; GI reflective/refractive caustics; primary/secondary GI multipliers; color mapping etc. Further on, all of these settings are used if you use the RT renderer just to write the scene to a .vrscene format.

    I agree it would have been better to show just the options that are actually used, but I wasn't entirely sure how to go about it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      i see

      is there a list what switches and settings RT understand ?
      __________________________________
      - moste powerfull Render farm in world -
      RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
      just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

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      • #4
        You could duplicate the entire production UI, remove unused params, and place littl elock icons next to each field so you can enter your own, or keep it locked to the production value. This may be a little tedious though.

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