Hi,
I think some materials can override the general GI Irradiance settings.
I am setting my min and max rates to -3 to -2.
But, when the rendering starts it still does 4 prepasses for the irradiance map.
Is there a way to override material setings somehow?
The reason I am asking this is, I am making a test render with different light settings
and I want to see just a low quality but fast rendering to decide some settings.
But, as I said, the materials make the map to do 4 prepasses
no matter what I select in the GI part or rendering window.
Also, when I select the single frame, dont delete and save to a file and also switch to saved map
(regular to save and reuse the irradiance map). It saves the map but,
in the irradiance map parameters part it shows map with 0 samples
and 0 size, which actually is like 1.5 mb.And although the load file option is selected,
when I hit render, it calculates the map again like there is no map...
So, what am I asking is, first is there a file size limit for irradiance map (which I dont think there is),
and second What might be the reason for not saving the map.
I believe not being able to use map is somehow releated with the materials.
I am sure this is a very simple thing, but I have no idea about it.
Thanks a lot...
I think some materials can override the general GI Irradiance settings.
I am setting my min and max rates to -3 to -2.
But, when the rendering starts it still does 4 prepasses for the irradiance map.
Is there a way to override material setings somehow?
The reason I am asking this is, I am making a test render with different light settings
and I want to see just a low quality but fast rendering to decide some settings.
But, as I said, the materials make the map to do 4 prepasses
no matter what I select in the GI part or rendering window.
Also, when I select the single frame, dont delete and save to a file and also switch to saved map
(regular to save and reuse the irradiance map). It saves the map but,
in the irradiance map parameters part it shows map with 0 samples
and 0 size, which actually is like 1.5 mb.And although the load file option is selected,
when I hit render, it calculates the map again like there is no map...
So, what am I asking is, first is there a file size limit for irradiance map (which I dont think there is),
and second What might be the reason for not saving the map.
I believe not being able to use map is somehow releated with the materials.
I am sure this is a very simple thing, but I have no idea about it.
Thanks a lot...
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