Does anybody know of a good tutorial that talks about shorelines? I have a lake that meets the shore line and I want to avoid the sharp material transition from water to grass. I am having a hell of a time with plug-ins so I would like to do this plug-in free.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by MoonDoggie View PostTessellate the geometry a bit at the edge and use vertex paint to paint the subtle transition is what I'd do for freeBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by instinct View PostIf you're on 2011 definately check out Viewport Canvas. It helped me a LOT drawing masks for Hair on a character.
ThorstenBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I see... that is were mapping a checker pattern first might help. so much to know!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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an automatic option to do similar things, is to use the vray distance tex to control the reflectivity of the water, reducing in say, the last 30 cm from the shore. that way it really becomes invisible at the edges, and the hard water boundary is eliminated.. can also be used to blend from grass to mud based on distance to water geometry.
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vray distance tex is working great, but when I apply it to my density slot (autograss), I can't control the uvw mapping. I can put the vray distance tex in a material slot, it looks good when I preview it, but the UVW coords do not translate when I drop it into autograss's density slot. Does this make sense? I am almost there, but I am missing something.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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still havent given up autograss bobby?
i really suggest you think about another grazing solution such as Forest Pack.
Autograss is hell when working with UVWs.Martin
http://www.pixelbox.cz
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They actually got me working. They gave me a 10 license pack, which fixed my issue, so I am using it again.
Originally posted by PIXELBOX_SRO View Poststill havent given up autograss bobby?
i really suggest you think about another grazing solution such as Forest Pack.
Autograss is hell when working with UVWs.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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