Announcement

Collapse
No announcement yet.

The Blue Light Effect

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The Blue Light Effect

    Hello All,

    The further away the objects are in a real world scenario they appear to take on more of the atmospheric color or what I like to call, The Blue Light effect. You will notice this more on crisp cool winter days when the air quality is very good and it seems you can see forever. Can this be achieved in Vray and if so, how?

    Thanks,

    Scott

  • #2
    Blue thin fog
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

    Comment


    • #3
      could be done easily in post with z-depth no ?

      Comment


      • #4
        Thats the method I would use too. Use a zdepth element...invert and do as a screen layer over the top. Colorise and then adjust opacity to suit.
        Regards

        Steve

        My Portfolio

        Comment


        • #5
          Originally posted by stevesideas View Post
          Thats the method I would use too. Use a zdepth element...invert and do as a screen layer over the top. Colorise and then adjust opacity to suit.
          Could add noise to make it even more interesting !
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

          Comment


          • #6
            Originally posted by stevesideas View Post
            Thats the method I would use too. Use a zdepth element...invert and do as a screen layer over the top. Colorise and then adjust opacity to suit.

            Zdepth was my first method, however, it did not provide the desired effect. To get any of the blue color to come into play, you need to have opacity cranked up and then you are dealing with to much haze. On clear cool winter days when the visibility is very good, there is very little atmospheric haze and you are left with the blue light effecting the distant objects.

            Thanks,

            Scott

            Comment


            • #7
              can you post a reference photo?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                Originally posted by Smalerbi View Post
                Zdepth was my first method, however, it did not provide the desired effect. To get any of the blue color to come into play, you need to have opacity cranked up and then you are dealing with to much haze. On clear cool winter days when the visibility is very good, there is very little atmospheric haze and you are left with the blue light effecting the distant objects.

                Thanks,

                Scott
                How did you use the Z-Depth? Did you try different methods of transfer and tinting?

                Comment


                • #9
                  use the Zdepth pass as a mask to composite between two images: the normal render and one with a blue tint and lower contrast. Works fine over here.
                  Check my blog

                  Comment


                  • #10
                    Originally posted by crazy homeless guy View Post
                    How did you use the Z-Depth? Did you try different methods of transfer and tinting?


                    I’m composting the Zdepth frames in Premiere CS4. The Z-frames are above the regular frames in the timeline and then I set the opacity to screen and then set the opacity % to my liking. I also added a tint filter to the Z-frames but the tinting would effect the entire image and not just the Zdepth so I can only assume I am doing something wrong.

                    Please see attached photo references. I realize there will always be some type of atmospheric haze, however, you can see how the blue light effects the distant objects.

                    BB…..Thanks for the information, however, for dummies like myself I would need a bit more information how the 3 elements would be layered in the timeline.

                    Thanks again.
                    Attached Files

                    Comment


                    • #11
                      I don't use Premiere so I'm not entirely sure how but the following should work:
                      First load your image and the Zdepth pass into Premiere and put them into a new comp, the Zdepth at the bottom of the stack and not visible.
                      Then duplicate your render and colour-correct it so that it looks like you would want the background of your image to look (blueish tint, adjust levels by clipping the blacks so that the darker parts of the image appear washed out without the lighter parts getting darker, which would happen if you only lower the contrast).
                      Then (and that's when I'm not sure how you would do that in Premiere) tell Premiere to use the Zdepth pass at the bottom of the stack as a mask to mix between the two images. In effect, you would be telling AE to let the colour-corrected image appear only in the most distant parts of the landscape. You can then contrast-correct your Zdepth pass to make the image exactly look like you want (the Zdepth is linear whether a real atmospheric haze effect would be cumulative, so the pass will likely need a bit of correction).
                      The advantage of this method is that the blue tint only appears in the distant parts of the landscape.
                      Last edited by BBB3; 05-01-2011, 01:14 AM.
                      Check my blog

                      Comment


                      • #12
                        Originally posted by BBB3 View Post
                        I don't use Premiere so I'm not entirely sure how but the following should work:
                        First load your image and the Zdepth pass into Premiere and put them into a new comp, the Zdepth at the bottom of the stack and not visible.
                        Then duplicate your render and colour-correct it so that it looks like you would want the background of your image to look (blueish tint, adjust levels by clipping the blacks so that the darker parts of the image appear washed out without the lighter parts getting darker, which would happen if you only lower the contrast).
                        Then (and that's when I'm not sure how you would do that in Premiere) tell Premiere to use the Zdepth pass at the bottom of the stack as a mask to mix between the two images. In effect, you would be telling AE to let the colour-corrected image appear only in the most distant parts of the landscape. You can then contrast-correct your Zdepth pass to make the image exactly look like you want (the Zdepth is linear whether a real atmospheric haze effect would be cumulative, so the pass will likely need a bit of correction).
                        The advantage of this method is that the blue tint only appears in the distant parts of the landscape.
                        Thanks…..I will give it a try. I do have AE CS4 so I guess it is about time I learn the software.

                        Thanks again.

                        Scott

                        Comment


                        • #13
                          Sorry, I wrote AE when I meant Premiere.

                          But really, this should be working in any 2D app that can handle masks.
                          Check my blog

                          Comment

                          Working...
                          X