they are good.
1. They are slow: rendering times are increased significantly in proportional the the directional value.
2. They are noisy: again directly proportional to the amount of directionality.
3. They affect light intensity: also in direct proportion to amount of directionality. So much so that a small dim highly directional light from a far distance can overpower a bright large light closer to the subject.
4. They are restricted to a 1.0 for directionality: you cannot simulate convergent beams of light like you get with a spotlight with a lens focusing adjustment. You can simulate this with a modelled lens and caustic effects but at a big hit to quality and render time.
5. They look fantastic when used.
I assume you modelled the directional factor based up a 100% efficient Parabolic reflector behind the light?
would it be possible to have a check box to make the light intensity at a point in front of the light the same as if it was not directional. something like: "IsoLuminescent" ?
Yes I do use Parabolic reflectors to achieve direct (or specular) lights - but I might also use a gobo or snoot or a grid to achieve the same thing. Most of these just absorb the light outside of the target beam, so do not increase but decrease the intensity. I tend not to use the parabolic reflectors as they produce and efficient but harsh light.
Raj
1. They are slow: rendering times are increased significantly in proportional the the directional value.
2. They are noisy: again directly proportional to the amount of directionality.
3. They affect light intensity: also in direct proportion to amount of directionality. So much so that a small dim highly directional light from a far distance can overpower a bright large light closer to the subject.
4. They are restricted to a 1.0 for directionality: you cannot simulate convergent beams of light like you get with a spotlight with a lens focusing adjustment. You can simulate this with a modelled lens and caustic effects but at a big hit to quality and render time.
5. They look fantastic when used.
I assume you modelled the directional factor based up a 100% efficient Parabolic reflector behind the light?
would it be possible to have a check box to make the light intensity at a point in front of the light the same as if it was not directional. something like: "IsoLuminescent" ?
Yes I do use Parabolic reflectors to achieve direct (or specular) lights - but I might also use a gobo or snoot or a grid to achieve the same thing. Most of these just absorb the light outside of the target beam, so do not increase but decrease the intensity. I tend not to use the parabolic reflectors as they produce and efficient but harsh light.
Raj
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