Hi All,
This is not really a vray question but more of a 3dsmax organize question. I have slowly built up a large library of 3d trees to use in multiple projects. They are organized in folder categories (shrubs, trees, vines, flowers, etc.) and in each category there are many folders that contain the individual plants. The bitmap materials are located in the folder with each respective plant.
I am about to use many of these plants on many different Max projects. So I want to "Xref object" the plants instead of copying them into my project folders (to save drive space and be organized). Do other people do this too? Or do most people simply copy over all the objects and mats they need into the project folder? The problem with copying them is if I decide not to use some I have to remember to delete the no-longer-used bitmaps in addition to the max plant files.
Second question, since the plant bitmaps are located in the individual plant folders, I thought about making one material folder for each category of plant type and placing ALL the bitmaps in that folder (e.g. "Shrubs_Materials"). Then I can add these 10 or so bitmap repository folders to the Max userpaths on my render slaves to avoid missing DR render buckets.
Any advice or tips would help as to how other people organize and use large libraries of scene objects that do not need to change from project to project (like plants)? Right now I am playing with maxscript to automate xrefing in the plants all at once from an excel list...
This is not really a vray question but more of a 3dsmax organize question. I have slowly built up a large library of 3d trees to use in multiple projects. They are organized in folder categories (shrubs, trees, vines, flowers, etc.) and in each category there are many folders that contain the individual plants. The bitmap materials are located in the folder with each respective plant.
I am about to use many of these plants on many different Max projects. So I want to "Xref object" the plants instead of copying them into my project folders (to save drive space and be organized). Do other people do this too? Or do most people simply copy over all the objects and mats they need into the project folder? The problem with copying them is if I decide not to use some I have to remember to delete the no-longer-used bitmaps in addition to the max plant files.
Second question, since the plant bitmaps are located in the individual plant folders, I thought about making one material folder for each category of plant type and placing ALL the bitmaps in that folder (e.g. "Shrubs_Materials"). Then I can add these 10 or so bitmap repository folders to the Max userpaths on my render slaves to avoid missing DR render buckets.
Any advice or tips would help as to how other people organize and use large libraries of scene objects that do not need to change from project to project (like plants)? Right now I am playing with maxscript to automate xrefing in the plants all at once from an excel list...
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